Universal EverythingEveryone ForeverAdvanced Beauty


Sort content by: Search:
   /       /       /          


Cellular Automata

/

08:10  /  31.10.2006
David Barrington
London


On the frontier of complexity science since he was a boy, Stephen Wolfram is a champion of cellular automata, 256 "programs" governed by simple nonmathematical rules. He points out that even the most complex equations fail to accurately model biological systems, but the simplest cellular automata can produce results straight out of nature: tree branches, stream eddies, and leopard spots, for instance.

A scientific prodigy who earned a doctorate from Caltech at age 20, Wolfram became a Nobel-caliber researcher in the emerging field of complexity shortly thereafter only to abscond from academe and establish his own software company. In secrecy, for over ten years, he experimented with computer graphics called cellular automata, which produce shaded images on grid patterns according to programmatic rules (973 images are reproduced here). Wolfram went on to discover that the same vastly complex images could be produced by even very simple sets of rules and argues here that dynamic and complex systems throughout nature are triggered by simple programs.
Article from Wolfram Math World site

Wikipedia

Also of note an Java applet of Dr. John Conway's Game of Life program, another example of the subject, and fun in a strange kind of way.

Applet


Rule 30
Rule 30

The seashell of the Conus Textile
The seashell of the Conus Textile

A cellular automata tea-cosy.
A cellular automata tea-cosy.



Comments  /  0 Comments  /  Add Comment




Your Name:     /   Your URL:

Remember these details for future posts

Your Comment:
Some HTML may be used, e.g. <b>, <i>, <a>


Publish Your Comment

Related links:


Last 5 Science entries:


Last 5 entries by David Barrington:


Next entry:


Previous entry: